Dry Tide
Ceramic collisions gather into a surf that needs no water.
SEREIN provides sparse collisions and cascades of granules, HALO a hollow pulse of air, and GRAIN short anchoring events. The material gradually grows denser, but at least one clearly distinguishable source remains in every scene.
Three performers; the sound operator starts and controls the software.
Nina Vetrova — physical gesture editing; Ivan Salamin — recording; Denicio Del Mosca — granular and modal processing.
How the ensemble connects.
The contact channels of SEREIN, HALO, and GRAIN are saved separately. SOMATIC maps SEREIN’s tilt to REGOLITH’s density and hand distance at HALO to a filter in the electronic branch. GRAIN triggers grain events from a prior recording of the ceramic granules. A quiet MODEFIELD layer extends selected HALO strikes through speakers, without returning signals to the instruments.
SEREIN’s tube slowly passes the angle at which sliding begins. Each air strike from HALO occurs only after the flow has stopped. The electronic cloud remains off for now.
GRAIN triggers sparse grains from the same family of materials. SEREIN’s tilt gradually thickens the electronic cloud; HALO’s low air impulse stays short while the digital response of its wall lasts longer.
New electronic events stop. The performer holds the tube still, listening to the final collisions. Granular envelopes and modal resonators decay without further excitation.
What to listen for
Listen separately to the physical flow and its electronic extension. Granules can continue falling for a while after the tube stops moving; once they settle, the digital layer may still sustain a tail.
What we preserve after the session
Save pickup positions, SEREIN’s fill composition, the REGOLITH source file, the sensor map, and the MODEFIELD profile. The particle flow does not repeat exactly; the sequence of conditions does.